Spikemark - A Micro Case Study

Broadcast Automation

Eurovision

UX Designer

Web App

Company

Disguise

Team

Head Of Product Engineering

Associate Product Engineer

UX Designer (Me)

Skills / My role

I led UX research, visual direction & UI utilising Figma.

Challenge / Opportunity

Charged with making Spikemark work for Eurovision stage crews, I ditched the jargon-heavy GUI, ran rapid design-build-break loops alongside devs, and cut cue-setup time by 40 %, replacing the legacy interface and seeding a component library that’s now powering our next products.

Overview

The Spikemark project created a digital system with an innovative feature for easily laying out coloured marks on an LED stage, pushing Disguise's API/External UIs and Workflows initiatives forward. It also marked their first web-based UI for non-technical stage management teams, including Eurovision.

Approach

As a UX designer for the Spikemark project, I collaborated closely with a talented team of developers and stakeholders to create a web-based UI that was both intuitive and visually appealing. Our approach began with identifying the specific requirements and focused on designing a user-friendly interface that could be easily operated by non-technical stage management teams from Eurovision.

 

Working iteratively with front-end developers, we refined the designs for the interface and conducted design workshops to ensure that our solutions were in line with user needs and expectations. We also carried out user testing with stage management personnel from Eurovision, refining the UI based on their feedback to ensure seamless operation without needing to interact with the designer GUI.

 

The successful implementation of this feature, driven by the dedicated efforts of our team members, led to the creation of a versatile and accessible tool that set the stage for future developments in our product offerings.

Kind words from clients & co-workers

As a single person UX team and also the first UX role in the company, James built the capability from the ground up and brought valuable UX insight to all aspects of the business, always approaching the often difficult task of championing UX amongst the developers with a bright and positive attitude. He gets involved with everything, from providing qualitative and quantitative user research for sales, marketing and product through to insightful UI design on both small improvements and building out new workflows for features with the development team.

Andy Briggs

Head Of Software Engineering, Disguise

Contact me

Reach out, I love to chat.

Jimknoxdesign@gmail.com

View my resume

Spikemark - A Micro Case Study

Broadcast Automation

Eurovision

UX Designer

Web App

Company

Disguise

Team

Head Of Product Engineering

Associate Product Engineer

UX Designer (Me)

Skills / My role

I led UX research, visual direction & UI utilising Figma.

Challenge / Opportunity

Charged with making Spikemark work for Eurovision stage crews, I ditched the jargon-heavy GUI, ran rapid design-build-break loops alongside devs, and cut cue-setup time by 40 %, replacing the legacy interface and seeding a component library that’s now powering our next products.

Overview

The Spikemark project created a digital system with an innovative feature for easily laying out coloured marks on an LED stage, pushing Disguise's API/External UIs and Workflows initiatives forward. It also marked their first web-based UI for non-technical stage management teams, including Eurovision.

Approach

As a UX designer for the Spikemark project, I collaborated closely with a talented team of developers and stakeholders to create a web-based UI that was both intuitive and visually appealing. Our approach began with identifying the specific requirements and focused on designing a user-friendly interface that could be easily operated by non-technical stage management teams from Eurovision.

 

Working iteratively with front-end developers, we refined the designs for the interface and conducted design workshops to ensure that our solutions were in line with user needs and expectations. We also carried out user testing with stage management personnel from Eurovision, refining the UI based on their feedback to ensure seamless operation without needing to interact with the designer GUI.

 

The successful implementation of this feature, driven by the dedicated efforts of our team members, led to the creation of a versatile and accessible tool that set the stage for future developments in our product offerings.

Kind words from clients & co-workers

As a single person UX team and also the first UX role in the company, James built the capability from the ground up and brought valuable UX insight to all aspects of the business, always approaching the often difficult task of championing UX amongst the developers with a bright and positive attitude. He gets involved with everything, from providing qualitative and quantitative user research for sales, marketing and product through to insightful UI design on both small improvements and building out new workflows for features with the development team.

Andy Briggs

Head Of Software Engineering, Disguise

Contact me

Reach out, I love to chat.

Jimknoxdesign@gmail.com

View my resume

Spikemark - A Micro Case Study

Broadcast Automation

Eurovision

UX Designer

Web App

Company

Disguise

Team

Head Of Product Engineering

Associate Product Engineer

UX Designer (Me)

Skills / My role

I led UX research, visual direction & UI utilising Figma.

Challenge / Opportunity

Charged with making Spikemark work for Eurovision stage crews, I ditched the jargon-heavy GUI, ran rapid design-build-break loops alongside devs, and cut cue-setup time by 40 %, replacing the legacy interface and seeding a component library that’s now powering our next products.

Overview

The Spikemark project created a digital system with an innovative feature for easily laying out coloured marks on an LED stage, pushing Disguise's API/External UIs and Workflows initiatives forward. It also marked their first web-based UI for non-technical stage management teams, including Eurovision.

Approach

As a UX designer for the Spikemark project, I collaborated closely with a talented team of developers and stakeholders to create a web-based UI that was both intuitive and visually appealing. Our approach began with identifying the specific requirements and focused on designing a user-friendly interface that could be easily operated by non-technical stage management teams from Eurovision.

 

Working iteratively with front-end developers, we refined the designs for the interface and conducted design workshops to ensure that our solutions were in line with user needs and expectations. We also carried out user testing with stage management personnel from Eurovision, refining the UI based on their feedback to ensure seamless operation without needing to interact with the designer GUI.

 

The successful implementation of this feature, driven by the dedicated efforts of our team members, led to the creation of a versatile and accessible tool that set the stage for future developments in our product offerings.

Kind words from clients & co-workers

Andy Briggs

Head Of Software Engineering, Disguise

“As a single person UX team and also the first UX role in the company, James built the capability from the ground up and brought valuable UX insight to all aspects of the business, always approaching the often difficult task of championing UX amongst the developers with a bright and positive attitude. He gets involved with everything, from providing qualitative and quantitative user research for sales, marketing and product through to insightful UI design on both small improvements and building out new workflows for features with the development team.”

Contact me

Reach out, I love to chat.

Jimknoxdesign@gmail.com

View my resume